In project 1, students were allowed to express oneself through their creative means; Project 2 on the other hand is meant to prepare students to be aware on the relationship between user and space, emphasizing on anthropometrics & ergonomics; Project 3 on the other hand incorporates both the creativity and its functionality; identity of user, comfortability of user and creativity in articulating the space
Students are required to design a space for you by attaching it to the walls/surfaces of an imagined ‘city’ on an empty abandoned lot in between two buildings. The space is to fit the specific needs of the user (as a hideout space for viewing, transitional space, space for dreaming, space showcasing hobbies or collections and so to speak a getaway space for the user who wants to be alone), space that best fits the personality, occupation and character of the person that the user you are designing for.
The user will be pre-selected, 32 prominent personalities in the field of entertainment, sports, politics, arts, science and others; each possessing distinct qualities from tall, physically handicapped, nature lover, art collector, singer, dancer, loud, bold and others.
These challenges are to be architecturally translated into a space that successfully establishes the quality of the interior and articulation of exterior. Concept shall evidently show the experiential and spatial quality. Students are also to consider how design is to be attached and harmonize with the two existing buildings (may show massing design of two buildings). Additional considerations should also be given to human scale and dimensional requirements.
The Project will be divided into two major stages: one as continuous studio exercise which comprises of Project’s 3a & 3b, 3a: Narrative & Storytelling’ and 3b: Design Exploration (Interim Submission); second Project 3- Final project submission & presentation. Student in this project will demonstrate understanding of their chosen user thru research after which show the process how this understanding is translated to spatial and form concept & design thru sketches and study models. Project 3 involves presentation of the final design thru A-2 Panel board presentation and model.
Objectives of Project
1. To further the students ability to create and develop a conceptual narrative.
2. To introduce and create awareness in understanding the dimensional requirements of the human body (anthropometrics and ergonomics).
3. To explore and apply basic design principles and terminologies.
4. To further the student’s ability to create and develop a conceptual narrative
5. To be able to consider objective and subjective parameters in the design process to create a space this is practical yet poetic.
6. To explore how the selection and application of materials in relation to the sensory experience of space.
7. To be able to select and make different study models (sketch, concept, diagram, section and development models)
Learning Outcomes
1. Generate design concept/idea and translate into simple (architectural) design.
2. Generate design through the process of sketching and model-making.
3. Document, sketch and explain from personal experiences of the built and natural environment
4. Apply the understanding of basic architectural design principles, and the notion of body and space interactions.
5. Maximize utilization of sketching, study modelling and other preliminary design tools going through the process-oriented approach in developing designs.
6. Produce a well-organized, systematic and creative graphical presentation through a welldrawn and executed two-dimensional form (plans, elevations and sections), threedimensional form (sectional perspective, axonometric and perspective) and scale modelling.
7. Prepare and enhance student’s verbal communication and presentation skills. All three projects are to be external assessors.
Reflects
1. Able to put theories into practice.
2. Locate, extract, synthesize and utilize information effectively.
3. Think critically and creatively.
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